Realistic Car Controller Pro - Documentation
Version: 2.31
Unity: 6000.0 and above
Publisher: BoneCracker Games
Welcome to the official documentation for Realistic Car Controller Pro (RCCP). This guide covers everything you need to get started, configure vehicles, and integrate RCCP into your project.
Quick Start
- Import RCCP from the Unity Asset Store via Package Manager
- Let RCCP create the required layers automatically (or go to Tools > BoneCracker Games > Realistic Car Controller Pro > Settings)
- Make sure Unity's Input System package is installed
- Open the prototype scene:
Assets/Realistic Car Controller Pro/Scenes/RCCP_Scene_Blank_Prototype.unity
- Press Play and drive with WASD keys
Documentation Index
Getting Started
| # | Document | Description |
| 01 | Installation | Importing, layer setup, Input System, addon packages |
| 02 | Architecture Overview | Component hierarchy, drivetrain chain, events, behaviors |
| 03 | Vehicle Setup | Setup Wizard walkthrough and manual vehicle setup |
| 04 | Settings | RCCP Settings: behaviors, physics, mobile, layers, audio |
Input and Controls
| # | Document | Description |
| 05 | Inputs | Keyboard and gamepad controls, input rebinding |
| 06 | Overriding Inputs | External vehicle control via code (AI, cutscenes, networking) |
| 07 | Mobile | Touch, gyro, steering wheel, and joystick controls |
| 08 | Logitech Steering Wheels | Logitech hardware wheel setup and force feedback |
Vehicle Systems
| # | Document | Description |
| 09 | Camera System | 7 camera modes, orbit controls, showroom camera |
| 10 | Ground Materials | Surface physics, terrain support, skidmarks |
| 11 | Damage System | Mesh deformation, detachable parts, wheel and light damage |
| 12 | Customization | Paint, wheels, spoilers, decals, neons, performance upgrades |
| 13 | AI Vehicles | AI navigation, waypoints, brake zones, obstacle avoidance |
| 14 | Recording and Playback | Record and replay vehicle sessions |
Management and API
| # | Document | Description |
| 15 | Scene Manager | Vehicle tracking, transport, runtime behavior switching |
| 16 | API Reference | All public methods: spawn, register, control, repair, events |
| 17 | Telemetry and Debug | Real-time telemetry overlay and debug tools |
Render Pipelines and Demo Content
| # | Document | Description |
| 18 | Render Pipelines | Built-in, URP, and HDRP setup with shader packages |
| 19 | Demo Content | Demo scenes, vehicles, and environmental objects |
Integration Guides
Help
| # | Document | Description |
| 25 | Troubleshooting | Common issues, error messages, and solutions |
Support
When reporting an issue, please include your Unity version, RCCP version, render pipeline, and any console error messages.