Realistic Car Controller Pro - Documentation

Table of Contents

Version: 2.31

Unity: 6000.0 and above

Publisher: BoneCracker Games

Welcome to the official documentation for Realistic Car Controller Pro (RCCP). This guide covers everything you need to get started, configure vehicles, and integrate RCCP into your project.

Quick Start

  1. Import RCCP from the Unity Asset Store via Package Manager
  2. Let RCCP create the required layers automatically (or go to Tools > BoneCracker Games > Realistic Car Controller Pro > Settings)
  3. Make sure Unity's Input System package is installed
  4. Open the prototype scene: Assets/Realistic Car Controller Pro/Scenes/RCCP_Scene_Blank_Prototype.unity
  5. Press Play and drive with WASD keys

Documentation Index

Getting Started

#DocumentDescription
01InstallationImporting, layer setup, Input System, addon packages
02Architecture OverviewComponent hierarchy, drivetrain chain, events, behaviors
03Vehicle SetupSetup Wizard walkthrough and manual vehicle setup
04SettingsRCCP Settings: behaviors, physics, mobile, layers, audio

Input and Controls

#DocumentDescription
05InputsKeyboard and gamepad controls, input rebinding
06Overriding InputsExternal vehicle control via code (AI, cutscenes, networking)
07MobileTouch, gyro, steering wheel, and joystick controls
08Logitech Steering WheelsLogitech hardware wheel setup and force feedback

Vehicle Systems

#DocumentDescription
09Camera System7 camera modes, orbit controls, showroom camera
10Ground MaterialsSurface physics, terrain support, skidmarks
11Damage SystemMesh deformation, detachable parts, wheel and light damage
12CustomizationPaint, wheels, spoilers, decals, neons, performance upgrades
13AI VehiclesAI navigation, waypoints, brake zones, obstacle avoidance
14Recording and PlaybackRecord and replay vehicle sessions

Management and API

#DocumentDescription
15Scene ManagerVehicle tracking, transport, runtime behavior switching
16API ReferenceAll public methods: spawn, register, control, repair, events
17Telemetry and DebugReal-time telemetry overlay and debug tools

Render Pipelines and Demo Content

#DocumentDescription
18Render PipelinesBuilt-in, URP, and HDRP setup with shader packages
19Demo ContentDemo scenes, vehicles, and environmental objects

Integration Guides

#DocumentDescription
20Enter-Exit VehicleBCG Shared Assets: character enter/exit vehicles
21Photon PUN 2Multiplayer vehicle sync with Photon
22Mirror NetworkingMultiplayer vehicle sync with Mirror
23ProFlaresEnhanced lens flare effects for vehicle lights
24Traffic ControllerIntegration with Realistic Traffic Controller

Help

#DocumentDescription
25TroubleshootingCommon issues, error messages, and solutions

Support

When reporting an issue, please include your Unity version, RCCP version, render pipeline, and any console error messages.