BCG Building Generator — Changelog

All notable changes to Urban Building Generator are listed here, newest first.


Version 2.5.0

New Features

Changed

Old Tools ▾ entry Where it lives now
Fix Materials (Active Pipeline) City Ledger [Fix] · Dress ▸ Mood primary ("Apply Materials") · menu item
Regenerate All Ship ▸ Finalize row 6 · menu item Regenerate All…
Regenerate Roads Plan ▸ City Grid ▸ Regenerate Roads
Bake Lightmap UVs… Ship ▸ Finalize row 1
Select All Generated Gear menu · menu item
Clean Unused… Ship ▸ Finalize row 5 · menu item Clean Unused…
Frame on generate Gear menu
Destroy All Generated… Ship ▸ Finalize ▸ danger zone
City Tools ▸ Generate / Remove Street Furniture Dress ▸ Furniture · menu items
City Tools ▸ Generate / Remove Light Probes Dress ▸ Probes (Generate also on Ship ▸ Finalize row 3) · menu items
City Tools ▸ Optimize City / De-Combine City Ship ▸ Finalize row 4 · menu items
City Tools ▸ Replace Selected Greyboxes Build ▸ Greybox · menu item

Fixed

Improved

Roadmap

Two ideas from the City Pipeline design are deliberately not in this release; both are additive and neither changes the stage layout:


Version 2.3.0

New Features

All five tools live in the generator window's Tools ▾ ▸ City Tools submenu and under Tools ▸ BoneCracker Games ▸ Building Generator. Lit signage has a Lit Signage toggle in Generation Settings ▸ Geometry (new EditorPref BCG.BuildingGen.LitSigns), default ON for new generations — existing scenes/assets are untouched, and with it on a given seed's tall-Tower/Shop output differs from 2.1 (the rooftop-props release-note precedent). See the user guide's new §25.

Improved


Version 2.1.0

New Features


Version 2.0.0

New Features

Determinism

Upgrade notes

Limitations

Tests


Version 1.3.1

New Features

Fixed

Changed


Version 1.3.0

Improved

Fixed


Version 1.2.1

Fixed


Version 1.2.0

New Features

Improved

Compatibility

Note


Version 1.1.0


Version 1.0.0