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Overview

City Car Driving Simulator — Documentation

City Car Driving Simulator (CCDS) is a complete Unity 6 multiplayer driving game: realistic vehicle physics, traffic AI, four mission types, vehicle customization, a save system and Photon PUN2 networking.

CCDS version 1.6 · Unity 6000.6.0f1 · Universal Render Pipeline 17.6.0 Bundled: Realistic Car Controller Pro V3.3.0 · Realistic Traffic Controller V2.0

Open these pages from the editor with Tools → BoneCracker Games → CCDS → Documentation, which opens this index in your browser.

Start here

If you just imported CCDS, read these two in order. Everything else can wait.

# Document What it gives you
1 Install and First Drive Dependencies, the Setup Wizard, and a car you can drive
2 What You Get The scenes, vehicles, managers and tools that shipped in the package

Build your game

Task guides. Each one is self-contained — read the one that matches what you are doing.

Document Read it when you want to
Add Your Own Vehicle Turn any model into a drivable, purchasable player car
Create a Mission Place a Race, Pursuit, Checkpoint or Trailblazer mission in your city
Set Up a New City Scene Build a gameplay or main menu scene from an empty one
Customization and the Garage Sell paint, wheels, upgrades and spoilers to the player
Multiplayer Connect Photon, spawn players, and run missions online

Tune and ship

Document Covers
Settings Reference Every field in CCDS_Settings, with its type, range and default
Performance The quality options CCDS exposes and what each one costs
Build and Deploy Platform setup, colour space, lightmaps, mobile controls

Reference

Document Covers
Scripting API The CCDS static class — money, vehicles, state, settings, layers
Events Catalog All 35 CCDS_Events hooks and their signatures
Component Reference Every runtime component, where it lives and what it needs

When something breaks

Document Covers
Common Problems Symptom-first fixes for setup, play mode, missions and networking
FAQ Licensing, bundled assets, platform support, extending CCDS

Conventions used here

  • Namespace: BoneCrackerGames.CCDS — every runtime and editor type.
  • Menu paths are written as they appear: Tools → BoneCracker Games → CCDS → Edit Settings.
  • Asset paths are relative to the project root: Assets/CCDS/Scenes/CCDS_MainMenu_City.unity.
  • Defaults quoted in these pages are the values shipped in Assets/CCDS/Resources/CCDS_Settings.asset and the component sources. If you have changed a setting, your project wins.

Support

  • Email: bonecrackergames@gmail.com
  • Web: https://www.bonecrackergames.com

When reporting a problem, include your Unity version, target platform, whether it happens in single-player or multiplayer, and the full Console error text.

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Document details

Generated from: 00_Index.md
Date: 2026-09-15 07:52
(c) 2014 - 2026 BoneCracker Games - City Car Driving Simulator 1.6