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Getting started

What You Get

An inventory of the package: what shipped, where it lives, and which parts you are expected to edit.

Package layout

Everything customer-facing is under Assets/CCDS/.

Folder Contents
Scripts/ 112 runtime C# files
Editor/ 90 editor scripts — inspectors, windows, validation, the scene overlay
Scenes/ 4 scenes
Prefabs/ 41 prefabs in Cameras, Markers, Minimap, Misc, Missions, UI, Wheels
Resources/ Settings assets, vehicle prefabs, tutorials, GUI skin
Documentation/ These pages
Realistic Car Controller Pro/ Bundled RCCP V3.3.0
Realistic Traffic Controller/ Bundled RTC V2.0
Unity Project window showing the Assets/CCDS folder expanded with its subfolders

Assets/CCDS_Installer/ holds the first-import Setup Wizard. It is tooling, not runtime content.

Scenes

Index Scene Role
0 CCDS_MainMenu_City.unity Main menu, vehicle selection, customization, multiplayer entry
1 CCDS_Gameplay_City_1.unity City gameplay with missions and free roam
2 CCDS_Gameplay_City_2.unity Alternative city layout
— CCDS_Vehicles_Prototype.unity Vehicle test sandbox — disabled in Build Settings

Vehicles

Ten player vehicles in Assets/CCDS/Resources/Player Vehicles/:

Coupe · CTR · Jeep · M3_E36 · M3_E46 · M5_E30 · Muscle · Pickup · Sedan · SUV2

Five AI vehicles in Assets/CCDS/Resources/AI Vehicles/:

Prefab Used by
CCDS_Police_1 Police pursuit AI
CCDS_Pursuit_1 Pursuit mission target
CCDS_Race_1, CCDS_Race_2, CCDS_Race_3 Race mission opponents

Every vehicle is an RCCP car. Which ones the player can select, what they cost and how they perform is data in CCDS_PlayerVehicles.asset, not code — see Add Your Own Vehicle.

Settings assets

All in Assets/CCDS/Resources/, all loaded by name at runtime. These are the files you tune.

Asset Controls
CCDS_Settings.asset Defaults, graphics, layers, network rates, prefab references — see Settings Reference
CCDS_PlayerVehicles.asset The player's vehicle roster, prices and performance stats
CCDS_ChangableWheels.asset Wheels the player can buy
CCDS_TutorialData.asset Tutorial definitions (16 tutorial assets in Tutorials/)
CCDS_EditorTourData.asset Content for the in-editor tour
CCDS_Gui.guiskin Editor GUI skin

Gameplay systems

System Entry point Notes
Missions CCDS_MissionObjectiveManager Race, Pursuit, Checkpoint, Trailblazer — all multiplayer-capable
Vehicle physics RCCP RCCP_CarController Bundled, not written by CCDS
Traffic RTC RTC_TrafficSpawner Bundled; density is player-adjustable
Police AI CCDS_CopsManager, CCDS_AI_Cop Felony and arrest mechanics
Networking CCDS_NetworkManager Photon PUN2
Save CCDS_SaveGameManager JSON in Application.persistentDataPath
Replay CCDS_ReplayManager Records and plays back every vehicle in the scene
Tutorials CCDS_TutorialManager Popup-driven, 16 built-in tutorials
Customization RCCP RCCP_Customizer Paint, wheels, upgrades, spoilers, neons, sirens
Minimap CCDS_MinimapManager Orthographic camera and icon layer
Chat CCDS_ChatManager Multiplayer text chat
Debug CCDS_DebugPanel F12, four modules, off by default

Full component list: Component Reference.

Editor tools

Under Tools → BoneCracker Games → CCDS → and mirrored on the GameObject menu.

Menu item Does
Welcome Window Five tabs: Welcome, Demo Scenes, Features, Setup, Health
Setup Wizard First-import dependency and Photon setup
Edit Settings Selects CCDS_Settings.asset
Player Vehicles Selects CCDS_PlayerVehicles.asset
Create Scene Managers → Main Menu / Gameplay Builds the manager set for a new scene
Open Validation Panel Reports missing managers and broken references
Open CCDS Scene Tools Overlay Scene View overlay — hierarchy, managers, quick select, stats, tools, validation
Scene Tools Window The same tools as a dockable window
Documentation Opens these pages in your browser
Editor Tour Guided walkthrough of the project
Sort Manager Hierarchy Orders manager objects in the Hierarchy
Toggle Hierarchy Highlighting Colour-codes CCDS objects in the Hierarchy
Delete Save Data Clears the save file
Vehicle Setup → … Adds CCDS components to a selected RCCP vehicle

What is safe to edit

Edit freely Edit with care Avoid
CCDS_Settings.asset and the other Resources assets Scene contents — re-run the Validation Panel after RCCP and RTC source under Assets/CCDS/
Your own scripts and prefabs Manager prefabs and UI prefabs Script execution order — it is set automatically
Materials, models, audio Mission prefabs

Script execution order is managed by CCDS_ScriptExecutionOrderSetup on every editor load. Setting it by hand per script is overwritten.

Editing RCCP or RTC source is not forbidden, but a vendor upgrade overwrites those folders wholesale. Extend them from your own scripts instead.

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Document details

Generated from: 01_Getting_Started/02_What_You_Get.md
Date: 2026-09-15 07:52
(c) 2014 - 2026 BoneCracker Games - City Car Driving Simulator 1.6