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Reference

Component Reference

Every CCDS runtime component, its Add Component path, and what it needs.

All components live in namespace BoneCrackerGames.CCDS and appear under Add Component → BoneCracker Games → CCDS →.

Naming conventions

Prefix / suffix Meaning
CCDS_ Concrete class
ACCDS_ Abstract base
ICCDS_ Interface
_MP Multiplayer mission subclass
*_Editor Custom inspector

Base classes

Plain text
MonoBehaviour
├── ACCDS_Component            [SelectionBase] — caches the scene manager
│   ├── ACCDS_Vehicle          [DefaultExecutionOrder(10)] — health, damage, control lock
│   └── CCDS_Singleton<T>      thread-safe generic singleton
├── ACCDS_Manager              minimal base for managers
├── ACCDS_PunComponent         MonoBehaviourPunCallbacks + [RequireComponent(PhotonView)]
└── ACCDS_Mission              [RequireComponent(PhotonView)] under PHOTON_UNITY_NETWORKING
    └── ACCDS_MultiplayerMissionBase

Interfaces:

Interface Contract
ICCDS_CheckEditorError string[] CheckErrors() — picked up by the Validation Panel
ICCDS_MissionNetworkHandler Mission networking
ICCDS_MultiplayerMission Multiplayer mission

Implement ICCDS_CheckEditorError on your own components and the Validation Panel reports them alongside CCDS's.

ACCDS_Vehicle

The base for every CCDS vehicle. Beyond component caching it provides:

Member Purpose
health [Range(0,100)]
damageMP [Min(0)] damage multiplier
finished Mission completion flag
IsAlive Getter
Finished(), Wrecked() State helpers
LockControl(), UnlockControl(), SetControlWithLock(bool) Control-lock surface
ControlLockedByCCDS Whether CCDS holds authority
skipVelocityResetOnEnable Preserve velocity across enable cycles during single-player → multiplayer
autoDisable Deactivate in Awake for scene-placed dormant vehicles

OnEnable raycasts down from the first wheel and snaps the vehicle to the ground, resetting velocities unless skipVelocityResetOnEnable is set.

Managers

Component Menu path (after BoneCracker Games/CCDS/) Role
CCDS_GameplayManager Managers/CCDS Gameplay Manager Game state, player reference
CCDS_NetworkManager Managers/CCDS Network Manager Photon connection, rooms, spawning
CCDS_SceneManager Managers/CCDS Scene Manager Scene-level references, levelType
CCDS_MainMenuManager Managers/CCDS Main Menu Manager Menu flow
CCDS_MissionObjectiveManager Managers/CCDS Mission Objective Manager Mission registration
CCDS_MissionObjectivePositionsManager Managers/CCDS MissionObjective Positions Manager Objective positions
CCDS_MarkerManager Managers/CCDS Marker Manager Marker spawning
CCDS_CopsManager Managers/CCDS Cop Manager Police AI
CCDS_MinimapManager Managers/CCDS Minimap Manager Minimap
CCDS_SoundtrackManager Managers/CCDS Soundtrack Manager Music
CCDS_ChatManager Managers/CCDS Chat Manager Multiplayer chat
CCDS_SaveGameManager Managers/CCDS Save Game Manager Save and load
CCDS_TutorialManager Managers/CCDS Tutorial Manager Tutorial dispatch

Create them with Tools → BoneCracker Games → CCDS → Create Scene Managers →, not by hand.

Player and AI

Component Menu path Requires
CCDS_Player Player/CCDS Player RCCP_CarController, PhotonView
CCDS_AutoHandbrake Player/CCDS Auto Handbrake RCCP_CarController
CCDS_AI_Cop AI/CCDS AI Cop RCCP_CarController, RCCP_AI
CCDS_AI_CopPhotonSync AI/CCDS AI Cop Photon Sync CCDS_AI_Cop, PhotonView

Add these with the vehicle setup prompt rather than manually — it also wires the Photon observers. See Add Your Own Vehicle.

Cameras

Component Menu path Role
CCDS_Camera Cameras/CCDS Camera Gameplay Gameplay camera
CCDS_Camera_Orbit Cameras/CCDS Camera Orbit Main menu orbit camera
CCDS_Camera_Enhanced Cameras/CCDS Camera Enhanced Extended gameplay camera
CCDS_Minimap_Camera Cameras/CCDS Minimap Camera Orthographic minimap camera

Missions

Component Menu path
CCDS_MissionObjective_Race_MP Missions/Multiplayer/CCDS MissionObjective Race MP
CCDS_MissionObjective_Pursuit_MP Missions/Multiplayer/CCDS MissionObjective Pursuit MP
CCDS_MissionObjective_Checkpoint_MP Missions/Multiplayer/CCDS MissionObjective Checkpoint MP
CCDS_MissionObjective_Trailblazer_MP Missions/Multiplayer/CCDS MissionObjective Trailblazer MP
CCDS_MissionObjective_FreeRoam_MP Missions/Multiplayer/CCDS MissionObjective FreeRoam MP
CCDS_MissionObjective_CheckpointItem_MP Missions/Multiplayer/CCDS MissionObjective Checkpoint Item MP
CCDS_MissionObjective_TrailblazerItem_MP Missions/Multiplayer/CCDS MissionObjective Trailblazer Item MP
CCDS_MissionObjective_Race_Finisher_MP Missions/Multiplayer/CCDS MissionObjective Race Finisher MP
CCDS_MissionObjective_Race_Vehicle_MP Missions/Multiplayer/CCDS MissionObjective Race Vehicle MP
CCDS_MissionObjective_Pursuit_Vehicle_MP Missions/Multiplayer/CCDS MissionObjective Pursuit Vehicle MP

Support components:

Component Menu path Role
CCDS_Marker_MultiplayerMission Missions/CCDS Marker Multiplayer Mission Mission start marker
CCDS_Marker_Multiplayer Missions/CCDS Marker Multiplayer Marker base
CCDS_Marker_Garage Missions/CCDS Marker Garage 3-second garage trigger
CCDS_MissionMarkerInputHandler Missions/CCDS Mission Marker Input Handler Reads the confirm key
CCDS_MissionObjectivePosition Missions/CCDS MissionObjective Position An objective location
CCDS_RacePositioner Missions/CCDS Race Positioner Race standings
CCDS_SpawnPoint Missions/CCDS Spawn Point Spawn location

UI

Component Menu path
CCDS_UI_Manager UI/CCDS UI Gameplay Manager
CCDS_UI_MainMenuManager UI/CCDS UI Main Menu Manager
CCDS_UI_Options UI/CCDS UI Options
CCDS_UI_Informer UI/CCDS UI Informer
CCDS_UI_NametagManager UI/CCDS UI Nametag Manager
CCDS_UI_MultiplayerIngame UI/CCDS UI Multiplayer Ingame
CCDS_UI_MultiplayerPanel UI/CCDS UI Multiplayer Panel
CCDS_UI_MultiplayerMarker UI/CCDS UI Multiplayer Marker
CCDS_UI_ChatPanel UI/CCDS UI Chat Panel
CCDS_UI_ChatMessage UI/CCDS UI Chat Message
CCDS_UI_PurchaseItem UI/CCDS UI Purchase Item
CCDS_UI_PurchaseUpgrade UI/CCDS UI Purchase Upgrade
CCDS_UI_CartItem UI/CCDS UI Cart Item
CCDS_UI_RemoveItem UI/CCDS UI Remove Item
CCDS_UI_CustomizationBackButton UI/CCDS UI Customization Back Button
CCDS_UI_KeyInvoker UI/CCDS UI Key Invoker
CCDS_UI_Drag UI/CCDS UI Drag
CCDS_TutorialPopup UI/CCDS Tutorial Popup
CCDS_TutorialPopupParent Tutorial/CCDS Tutorial Popup Parent
CCDS_MobileUIInteractionButton UI/CCDS Mobile UI Interaction Button

Animation helpers under UI/Animations/:

CCDS UI Panel Transition · CCDS UI Layout Group Element Popper · CCDS UI Panel Enabler On Text Change · CCDS UI Slider Highlighter · CCDS UI Text Highlighter · CCDS UI Text Popper On Text Change

Replay

Component Menu path Role
CCDS_ReplayManager Replay/CCDS Replay Manager Scene-wide recorder — auto-creates itself if absent
CCDS_VehicleReplayRecorder Replay/CCDS Vehicle Replay Recorder Per-vehicle recorder
CCDS_ReplayUI Replay/CCDS Replay UI Playback controls

States: Neutral, Recording, Playing, Paused, Rewinding.

Default keys on CCDS_ReplayUI: R toggle panel, F5 record, F6 play, F7 pause. R also resets the vehicle in CCDS_Player — rebind one of them if you ship the replay UI.

Debug

Component Menu path
CCDS_DebugPanel Debug/CCDS Debug Panel
CCDS_DebugPanelUI Debug/CCDS Debug Panel UI
CCDS_DebugConsole Debug/CCDS Debug Console
CCDS_DebugModule_Mission Debug/CCDS Debug Module - Mission
CCDS_DebugModule_Multiplayer Debug/CCDS Debug Module - Multiplayer
CCDS_DebugModule_Performance Debug/CCDS Debug Module - Performance
CCDS_DebugModule_Vehicle Debug/CCDS Debug Module - Vehicle

The panel toggles on F12 and requires CCDS_Settings.enableDebugPanel. The console toggles on F11.

Misc

Component Menu path Role
CCDS_ArrowIndicator Misc/CCDS Arrow Indicator Objective arrow
CCDS_MinimapItem Misc/CCDS Minimap Item Minimap icon
CCDS_HealthBar Misc/CCDS Health Bar Health bar
CCDS_EngineSmoke Misc/CCDS Engine Smoke Damage smoke
CCDS_CartItem Misc/CCDS Cart Item Purchasable definition
CCDS_RepairStation Misc/CCDS Repair Station Repair trigger
CCDS_MarkerVisualEffects Misc/CCDS Marker Visual Effects Marker VFX
CCDS_LensFlare Misc/CCDS Lensflare Lens flare
CCDS_URPLensFlare Misc/CCDS URP Lensflare URP lens flare

Testing

Sandbox components for CCDS_Vehicles_Prototype. Not for shipping scenes.

Component Menu path
CCDS_VehiclePrototypeManager Testing/Vehicle Prototype Manager
CCDS_PrototypeRunner Testing/Prototype Runner
CCDS_PrototypeUI Testing/Prototype UI
CCDS_VehicleTelemetry Testing/Vehicle Telemetry

Script execution order

Set automatically by CCDS_ScriptExecutionOrderSetup on every editor load. Do not set it per script — your value is overwritten.

Order Scripts
-110 CCDS_SaveGameManager
-105 CCDS_NetworkManager
-100 CCDS_GameplayManager, CCDS_SceneManager, CCDS_MainMenuManager, CCDS_UI_MainMenuManager, CCDS_UI_Manager
-95 CCDS_MinimapManager, CCDS_SoundtrackManager, CCDS_TutorialManager, CCDS_ChatManager
-94 CCDS_TutorialPopup, CCDS_TutorialPopupParent
-90 CCDS_MissionObjectiveManager, CCDS_MissionObjectivePositionsManager, CCDS_MarkerManager, CCDS_CopsManager, CCDS_SpawnPoint
-89 CCDS_MarkerVisualEffects, CCDS_Marker_Garage
-88 All CCDS_MissionObjective_* plus CCDS_RacePositioner
-85 CCDS_UI_NametagManager, CCDS_UI_MultiplayerIngame
-84 CCDS_UI_Options, CCDS_UI_Informer, CCDS_UI_MultiplayerPanel, CCDS_UI_ChatPanel, CCDS_UI_ChatMessage
-83 The six UI animation helpers
-15 CCDS_AutoHandbrake
+10 ACCDS_Vehicle
+20 CCDS_Player, CCDS_AI_Cop
+21 CCDS_AI_CopPhotonSync
+25 CCDS_MissionMarkerInputHandler, CCDS_Marker_Multiplayer, CCDS_Marker_MultiplayerMission
+30 CCDS_Camera, CCDS_Camera_Orbit, CCDS_Camera_Enhanced
+50 CCDS_DebugPanel, CCDS_DebugConsole
+51 CCDS_DebugPanelUI
+52 CCDS_DebugModule and its four modules

The shape: save data first, then networking, then managers, then vehicles, then cameras, then debug. RCCP and RTC manage their own orders independently.

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Document details

Generated from: 04_Reference/03_Component_Reference.md
Date: 2026-09-15 07:52
(c) 2014 - 2026 BoneCracker Games - City Car Driving Simulator 1.6