Changelog

This document records the notable, user-facing changes to Realistic Helicopter Controller Pro (RHCP). It follows the Keep a Changelog conventions and Semantic Versioning (MAJOR.MINOR.PATCH). Each entry describes what changed from your perspective as a Unity developer using the asset, not the internal development process.

How to read this changelog

Entries are grouped under standard headings — Added (new capabilities), Changed (behavior that differs from a previous release), Removed (things that no longer exist), and Notes (context, compatibility, and migration guidance). The most recent release is listed first. Because version 2.0.0 is a complete ground-up rebuild rather than an update to the 2018 asset, its Notes section is unusually detailed; read it before assuming any familiarity carried over from the original product.

Concrete requirements — Unity version, supported render pipelines, the New Input System dependency — are repeated in each release entry so the changelog is self-contained, but the canonical, always-current statement lives in Installation.

[2.0.0]

The 2.0.0 release is a complete, ground-up rebuild of the original 2018 Realistic Helicopter Controller for Unity 6. Nothing of the old single-script, legacy-input design remains in the shipping code: the flight model, input layer, cameras, HUD, and editor tooling were all written fresh under the BoneCrackerGames.RHCP namespace with the RHCP_ type prefix. Treat this as a new product rather than an upgrade — see the Notes below for the full compatibility picture.

Added

Changed

Removed

Notes