RCCP Tuner - Documentation

Version: 1.0.0 Requires: Realistic Car Controller Pro (imported first) ยท Unity 6000.0 or newer Publisher: BoneCracker Games

RCCP Tuner turns RCCP's built-in customization backend into a Need-for-Speed-style garage experience: a cinematic camera that swings to frame the part you are editing, a polished overlay UI with a shopping cart, and a full player economy - currency, ownership, unlocks - driving RCCP's own customization component (RCCP_Customizer, a child object on each RCCP vehicle) underneath. This documentation set covers everything from your first import to authoring your own content, prices, themes, and integrations.

The RCCP Tuner garage in Play Mode - category rail, paint swatches with ownership states, wallet, and cart

Everything the Tuner adds to Unity lives under one menu: Tools > BoneCracker Games > RCCP Tuner (Welcome Window, Setup, Tools, Documentation).

Start Here

New to RCCP Tuner (or to Unity)? Read these three in order - they take you from an empty project to a working garage:

  1. Installation - import the asset and confirm it installed correctly.
  2. Quick Start - open the shipped showroom demo and make your first purchase in about ten minutes.
  3. Scene Setup - add the garage to your own scene and vehicle.

Documents

# Document What it covers
01 Installation Requirements, importing, the automatic installer, the Welcome Window, folder overview
02 Quick Start The shipped showroom demo: open it, buy something, understand what happened
03 Scene Setup Adding the Tuner to your own scene: canvas, controller, vehicle preparation, Vehicle Id, the Setup Health checklist
04 Using the Garage How the garage plays: reading a card, hover try-ons, the cart, checkout, the Paint Studio, stat readouts and units, tuning
05 Creating Items (Catalogs) Authoring your own content: every catalog type, step-by-step recipes, generating item icons, the validator
06 Prices & Economy Editing prices, upgrade price ladders, the wallet, ownership, save data
07 Theming & Editing the UI Restyling with the Theme asset, editing the canvas prefab and item cards, mobile layout
08 The Cinematic Camera The camera director, shots, the Shot Library, per-vehicle framing overrides
09 UI Audio & Music The garage theme and UI sound effects: volumes, replacing clips, muting
10 Scripting API Opening the garage from code, rewarding currency, events, resets, localization
11 Troubleshooting & FAQ Common issues, the verification probe, and how to get support
12 Editor Tools Reference Every menu item and custom inspector: Setup Health, catalog coverage, the thumbnail generator, the validator

The Five Most Common Tasks

I want to... Go to
Try the asset right now Quick Start
Put the garage in my own scene Scene Setup
Add my own paint colors / wheels / spoilers Creating Items
Change what things cost Prices & Economy
Change how the UI looks Theming & Editing the UI
Find out what a menu item or inspector button does Editor Tools Reference

Third-Party Content & Licenses

Everything RCCP Tuner bundles is cleared for use in commercial projects, including paid games. Nothing here requires you to open-source your own work.

Content Where Licence What you need to do
Chakra Petch (Regular + SemiBold) Fonts/ SIL Open Font License 1.1 - full text ships in Fonts/OFL.txt Nothing, as long as OFL.txt stays beside the fonts. The OFL explicitly permits embedding the font in a game and selling that game.
UI audio - garage theme + 8 sound effects Audio/ Generated with ElevenLabs under a commercial licence Nothing. See UI Audio & Music to replace or mute them.
UI sprites and icons Textures/UI/ Authored by BoneCracker Games Nothing.
Item card thumbnails Demo/Thumbnails/ Rendered from the demo vehicle's own models Nothing. Regenerate them for your own cars - see Creating Items.

Two points that come up often:

Support

When reporting an issue, please include your Unity version, RCCP version, RCCP Tuner version (1.0.0), render pipeline, and any console messages prefixed with [RCCP Tuner].