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Overview

Realistic Car Controller Pro

Version 3.5.0 · Unity 6000.0 and above · BoneCracker Games

A demo vehicle at speed on the prototype ground plane, with the dashboard gauge, the assist indicators and the fuel and nitrous readouts on screen

Start here

New to RCCP? Follow these steps in order. You can use the vehicle tools and included scenes without writing code.

  1. Installation — import RCCP and complete the welcome checks.
  2. Your First Drive — drive the included car and learn the Unity panels used in these guides.
  3. Setting Up Your Own Vehicle — use the Setup Wizard when you are ready to add your model.

After that, choose the chapter for the task you want to complete. You do not need to read the whole guide in order.

I want to… Start here
Change how the car handles Tuning Recipes and Assists and Presets
Edit a vehicle from the Scene view Scene Panels
Adjust the view or engine sound Cameras or Engine Audio
Add lights, dents or tire effects Lights, Damage or Surfaces and Effects
Set up controls or the dashboard Controls, Mobile or UI and HUD
Add computer-controlled cars AI Vehicles
Explore more example scenes Demo Content
Fix something that is not working Troubleshooting
Look up one setting Field Reference

The guide

The guides start with a goal, setup steps and a Check describing what you should see. Follow the main steps first; use optional sections when you need more control. The reference chapters explain scripting and individual settings in greater detail.

Inspector means Unity's settings panel for the selected object. Play Mode means running your game inside Unity. Settings use their visible Inspector labels; code names appear where useful for reference.

Getting started

# Chapter What it covers
01 Installation Importing, layers, Input System, TextMesh Pro, addon packages
02 Your First Drive Open a scene, press Play, drive, and what you are looking at
03 Setting Up Your Own Vehicle Preparing a model, the Setup Wizard, choosing modules, Scene Panels

Making it drive right

# Chapter What it covers
04 Tuning Recipes Organized by symptom — what to change when the car feels wrong, and what will not help
05 How the Car Drives Engine, clutch, gearbox, differential, wheels and grip
06 Assists and Behavior Presets ABS, ESP, traction control, and why an edit sometimes will not stick

Making it look and sound right

# Chapter What it covers
07 Cameras Camera modes, framing, orbit and look-back
08 Engine Audio Sound layers, reference RPM, the layer validator
09 Lights Headlights, brake lights, indicators, and the fake beams
10 Damage Dents, detachable parts, repair, mechanical consequences
11 Surfaces and Effects Ground materials, grip per surface, skidmarks, tire smoke
12 UI and HUD The canvas, the dashboard, gauge styles, theming

Controls

# Chapter What it covers
13 Controls Keyboard, gamepad, rebinding, steering wheels
14 Mobile Touch controls, the layout editor, safe area

Building a game with it

# Chapter What it covers
15 Scenes and Spawning The scene manager, spawning, moving a vehicle safely
16 AI Vehicles Waypoints, brake zones, chasing, obstacle avoidance
17 Customization and Upgrades Paint, wheels, spoilers, decals, performance upgrades
18 Replay and Recording Instant replay, saved clips, the camera director, the recorder
19 Demo Content and the Feature Lab The optional demo addon, its scenes and vehicles, live feature tuning

Shipping

# Chapter What it covers
20 Render Pipelines Built-in, URP and HDRP, and the converter
21 Performance and Platforms What costs frames and what to turn down first

When something is wrong

# Chapter What it covers
22 Troubleshooting Organized by what you are seeing, with the checks worth trying in order

Integrations

# Chapter What it covers
23 Enter and Exit Vehicles Walking a character up to a car and getting in
24 Multiplayer Photon PUN 2 and Mirror
25 Other Integrations Realistic Traffic Controller, ProFlares

Reference

Use these pages as lookups. Field Reference explains Inspector settings; the other reference chapters assume some C# knowledge.

# Chapter What it covers
26 API Reference Every public method and event
27 Field Reference Every setting on every component, generated from the source
28 How RCCP Is Built Components, the torque chain, execution order
29 Controlling Vehicles from Code Overriding inputs for cutscenes, AI and networking

Where the old chapters went

Find a chapter from an older version

If you have an older chapter name, use this table to find its current location.

Old chapter Now in
01_installation 01 Installation
02_architecture 28 How RCCP Is Built — component and scripting details
03_vehicle_setup 03 Setting Up Your Own Vehicle
04_settings Split: 05 How the Car Drives and 06 Assists and Behavior Presets
05_inputs 13 Controls
06_overriding_inputs 29 Controlling Vehicles from Code
07_mobile 14 Mobile
08_logitech_steering_wheels 13 Controls
09_camera_system 07 Cameras
10_ground_materials 11 Surfaces and Effects
11_damage_system 10 Damage; individual solver settings are in 27 Field Reference
12_customization 17 Customization and Upgrades
13_ai_vehicles 16 AI Vehicles
14_recording_playback 18 Replay and Recording
15_scene_manager 15 Scenes and Spawning
16_api_reference 26 API Reference
17_telemetry_debug 21 Performance and Platforms
18_render_pipelines 20 Render Pipelines
19_demo_content 19 Demo Content and the Feature Lab
20_integration_enter_exit 23 Enter and Exit Vehicles
21_integration_photon 24 Multiplayer
22_integration_mirror 24 Multiplayer
23_integration_proflares 25 Other Integrations
24_integration_traffic 25 Other Integrations
25_troubleshooting 22 Troubleshooting
26_feature_lab 19 Demo Content and the Feature Lab
27_modern_ui 12 UI and HUD
28_engine_audio 08 Engine Audio
29_light_cones 09 Lights
30_replay_director 18 Replay and Recording
31_tuning_recipes 04 Tuning Recipes
32_field_reference 27 Field Reference

Support

Email: [email protected] · Web: www.bonecrackergames.com

When reporting a problem, include your Unity version, your RCCP version, which render pipeline you are on, and any console errors. Troubleshooting covers the common ones and is worth a look first.

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Date: 2026-09-28 10:22
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