Realistic Car Controller Pro
Version 3.5.0 · Unity 6000.0 and above · BoneCracker Games
Start here
New to RCCP? Follow these steps in order. You can use the vehicle tools and included scenes without writing code.
- Installation — import RCCP and complete the welcome checks.
- Your First Drive — drive the included car and learn the Unity panels used in these guides.
- Setting Up Your Own Vehicle — use the Setup Wizard when you are ready to add your model.
After that, choose the chapter for the task you want to complete. You do not need to read the whole guide in order.
| I want to… | Start here |
|---|---|
| Change how the car handles | Tuning Recipes and Assists and Presets |
| Edit a vehicle from the Scene view | Scene Panels |
| Adjust the view or engine sound | Cameras or Engine Audio |
| Add lights, dents or tire effects | Lights, Damage or Surfaces and Effects |
| Set up controls or the dashboard | Controls, Mobile or UI and HUD |
| Add computer-controlled cars | AI Vehicles |
| Explore more example scenes | Demo Content |
| Fix something that is not working | Troubleshooting |
| Look up one setting | Field Reference |
The guide
The guides start with a goal, setup steps and a Check describing what you should see. Follow the main steps first; use optional sections when you need more control. The reference chapters explain scripting and individual settings in greater detail.
Inspector means Unity's settings panel for the selected object. Play Mode means running your game inside Unity. Settings use their visible Inspector labels; code names appear where useful for reference.
Getting started
| # | Chapter | What it covers |
|---|---|---|
| 01 | Installation | Importing, layers, Input System, TextMesh Pro, addon packages |
| 02 | Your First Drive | Open a scene, press Play, drive, and what you are looking at |
| 03 | Setting Up Your Own Vehicle | Preparing a model, the Setup Wizard, choosing modules, Scene Panels |
Making it drive right
| # | Chapter | What it covers |
|---|---|---|
| 04 | Tuning Recipes | Organized by symptom — what to change when the car feels wrong, and what will not help |
| 05 | How the Car Drives | Engine, clutch, gearbox, differential, wheels and grip |
| 06 | Assists and Behavior Presets | ABS, ESP, traction control, and why an edit sometimes will not stick |
Making it look and sound right
| # | Chapter | What it covers |
|---|---|---|
| 07 | Cameras | Camera modes, framing, orbit and look-back |
| 08 | Engine Audio | Sound layers, reference RPM, the layer validator |
| 09 | Lights | Headlights, brake lights, indicators, and the fake beams |
| 10 | Damage | Dents, detachable parts, repair, mechanical consequences |
| 11 | Surfaces and Effects | Ground materials, grip per surface, skidmarks, tire smoke |
| 12 | UI and HUD | The canvas, the dashboard, gauge styles, theming |
Controls
| # | Chapter | What it covers |
|---|---|---|
| 13 | Controls | Keyboard, gamepad, rebinding, steering wheels |
| 14 | Mobile | Touch controls, the layout editor, safe area |
Building a game with it
| # | Chapter | What it covers |
|---|---|---|
| 15 | Scenes and Spawning | The scene manager, spawning, moving a vehicle safely |
| 16 | AI Vehicles | Waypoints, brake zones, chasing, obstacle avoidance |
| 17 | Customization and Upgrades | Paint, wheels, spoilers, decals, performance upgrades |
| 18 | Replay and Recording | Instant replay, saved clips, the camera director, the recorder |
| 19 | Demo Content and the Feature Lab | The optional demo addon, its scenes and vehicles, live feature tuning |
Shipping
| # | Chapter | What it covers |
|---|---|---|
| 20 | Render Pipelines | Built-in, URP and HDRP, and the converter |
| 21 | Performance and Platforms | What costs frames and what to turn down first |
When something is wrong
| # | Chapter | What it covers |
|---|---|---|
| 22 | Troubleshooting | Organized by what you are seeing, with the checks worth trying in order |
Integrations
| # | Chapter | What it covers |
|---|---|---|
| 23 | Enter and Exit Vehicles | Walking a character up to a car and getting in |
| 24 | Multiplayer | Photon PUN 2 and Mirror |
| 25 | Other Integrations | Realistic Traffic Controller, ProFlares |
Reference
Use these pages as lookups. Field Reference explains Inspector settings; the other reference chapters assume some C# knowledge.
| # | Chapter | What it covers |
|---|---|---|
| 26 | API Reference | Every public method and event |
| 27 | Field Reference | Every setting on every component, generated from the source |
| 28 | How RCCP Is Built | Components, the torque chain, execution order |
| 29 | Controlling Vehicles from Code | Overriding inputs for cutscenes, AI and networking |
Where the old chapters went
Find a chapter from an older version
If you have an older chapter name, use this table to find its current location.
| Old chapter | Now in |
|---|---|
01_installation |
01 Installation |
02_architecture |
28 How RCCP Is Built — component and scripting details |
03_vehicle_setup |
03 Setting Up Your Own Vehicle |
04_settings |
Split: 05 How the Car Drives and 06 Assists and Behavior Presets |
05_inputs |
13 Controls |
06_overriding_inputs |
29 Controlling Vehicles from Code |
07_mobile |
14 Mobile |
08_logitech_steering_wheels |
13 Controls |
09_camera_system |
07 Cameras |
10_ground_materials |
11 Surfaces and Effects |
11_damage_system |
10 Damage; individual solver settings are in 27 Field Reference |
12_customization |
17 Customization and Upgrades |
13_ai_vehicles |
16 AI Vehicles |
14_recording_playback |
18 Replay and Recording |
15_scene_manager |
15 Scenes and Spawning |
16_api_reference |
26 API Reference |
17_telemetry_debug |
21 Performance and Platforms |
18_render_pipelines |
20 Render Pipelines |
19_demo_content |
19 Demo Content and the Feature Lab |
20_integration_enter_exit |
23 Enter and Exit Vehicles |
21_integration_photon |
24 Multiplayer |
22_integration_mirror |
24 Multiplayer |
23_integration_proflares |
25 Other Integrations |
24_integration_traffic |
25 Other Integrations |
25_troubleshooting |
22 Troubleshooting |
26_feature_lab |
19 Demo Content and the Feature Lab |
27_modern_ui |
12 UI and HUD |
28_engine_audio |
08 Engine Audio |
29_light_cones |
09 Lights |
30_replay_director |
18 Replay and Recording |
31_tuning_recipes |
04 Tuning Recipes |
32_field_reference |
27 Field Reference |
Support
Email: [email protected] · Web: www.bonecrackergames.com
When reporting a problem, include your Unity version, your RCCP version, which render pipeline you are on, and any console errors. Troubleshooting covers the common ones and is worth a look first.
